"Konektivitas" kode menggunakan contoh generator plot ASCII, utilitas untuk operasi dengan interval dan demo di Blazor WebAssembly

Bekerja dengan menstruasi bisa membingungkan. Bayangkan Anda memiliki aplikasi akuntansi. Dan Anda perlu mengetahui periode ketika karyawan bekerja dengan jadwal "2 hingga 2" sebelum indeksasi gaji. Dalam hal ini, perlu memperhitungkan liburan, perubahan jadwal kerja, pemberhentian / penempatan kembali, mutasi ke departemen lain dan kegiatan kepegawaian lainnya. Informasi ini disimpan dalam bentuk pesanan, yang memiliki "Tanggal Mulai" dan "Tanggal Berakhir", yaitu. Anda memiliki jangka waktu untuk mengoperasinya.





Misalnya, temukan perpotongan semua interval:





          2              5         7         9        
          |--------------|         |---------|        
0              3    4         6    7              10  
|--------------|    |---------|    |--------------|   
     1              4    5              8             
     |--------------|    |--------------|             
Result
          2    3                   7    8             
          |----|                   |----|

//       
      
      



Utilitas yang diumumkan dimaksudkan untuk memecahkan masalah tersebut.





Bekerja dengan titik dalam representasi visual jauh lebih mudah, jadi untuk pengujian (ada juga serangkaian tes) dan dokumentasi, saya membuat generasi gambar ASCII yang sederhana, seperti yang ditunjukkan di atas.





, ASCII y=f(x).





1. ASCII Blazor WebAssembly. y x.





IntervalUtility

GitHub, NuGet, demo Blazor WebAssembly.





. GitHub.









var arrayOfArrays = new[] {
    new[] { new Interval<int>(2,5), new Interval<int>(7, 9) },
    new[] { new Interval<int>(0,3), new Interval<int>(4, 6), 
            new Interval<int>(7, 10) },
    new[] { new Interval<int>(1,4), new Interval<int>(5, 8) },
};

var intervalUtil = new IntervalUtil();
var res = intervalUtil.Intersections(arrayOfArrays);
// => [2,3], [7,8]


          2              5         7         9       
          |--------------|         |---------|       
0              3    4         6    7              10 
|--------------|    |---------|    |--------------|  
     1              4    5              8            
     |--------------|    |--------------|            
Result
          2    3                   7    8            
          |----|                   |----| 
      
      







var intervalsA = new[] { new Interval<int>(1, 5), new Interval<int>(7, 10) };
var intervalsB = new[] { new Interval<int>(0, 2), new Interval<int>(3, 5), 
                         new Interval<int>(8, 9) };

var intervalUtil = new IntervalUtil();
var res = intervalUtil.Exclude(intervalsA, intervalsB);
// => [2,3], [7,8], [9,10]


     1                   5         7              10
     |-------------------|         |--------------|
0         2    3         5              8    9
|---------|    |---------|              |----|
Result
          2    3                   7    8    9    10
          |----|                   |----|    |----|
      
      



. ASCII .





ASCII

demo Blazor WebAssembly.





β€œ ”. /. , β€œ ”, , β€œ ” - .





: β€œ ASCII” ,

( ). β€œβ€ . . - . . - .





, :





  • ,





  • , , .





/ , .





public class DrawerProcessor {
    public void Draw(
        //          
        Func<int, int, DrawerBlock> blockDraw, 
        //     
        Action<string, bool> onBlockDraw) {

        int row = 0;
        int blockIndex = 0;

        var done = false;
        while (!done) {
            var block = blockDraw(row, blockIndex);

            switch (block.Command) {
                case DrawerCommand.Continue:
                    blockIndex = blockIndex + block.Displacement;
                    break;
                case DrawerCommand.NewLine:
                    row = row + 1;
                    blockIndex = 0;
                    break;
                case DrawerCommand.End:
                    done = true;
                    break;
            }

            onBlockDraw(block.Value, done);
        }
    }
}

public class DrawerBlock {
    public string Value { get; set; }
    public DrawerCommand Command { get; set; }

    //   ,
    // Value      
    //   Value         2
    public int Displacement { get; set; } = 1;
}
      
      



DrawerProcessor . DrawerProcessor :





  • ,





  • ,





  • .





DrawerProcessor:





var drawer = new DrawerProcessor();
drawer.Draw(
    (row, blockIndex) => {
        //       

        if (row == 3)
            return new DrawerBlock { 
                Command = DrawerCommand.End 
            };

        if(blockIndex == 3)
            return new DrawerBlock {
                Value = Environment.NewLine,
                Command = DrawerCommand.NewLine
            };

        return new DrawerBlock {
            Value = $"[{row},{blockIndex}]",
            Command = DrawerCommand.Continue
        };
    },
    (blockStr, isEnd) => Console.Write(blockStr)
);


[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]

//  1.  DrawerProcessor.
//        -  
//     (   (row, blockIndex) => { .. }),
//   .
      
      



, , DrawerBlock.Displacement? - 1 , :





8         11
|---------|
      
      



β€œ11” - . β€œ11” - , β€œ β€œ11”, β€œ1” - β€œ1” ”. ? β€œ11” : DrawerBlock.Displacement = 2.





: β€œ11” , (, -). ( β€œ1” - β€œ1”), .. " ". .





:





static class Block {
    public static DrawerBlock Continue(string val, int displacement = 1)         
        => new() {
            Command = DrawerCommand.Continue,
            Value = val,
            Displacement = displacement
        };

    public static DrawerBlock End() =>
        new() { Command = DrawerCommand.End };

    public static DrawerBlock NewLine() =>
        new() { 
            Command = DrawerCommand.NewLine, 
            Value = Environment.NewLine 
        };
}
      
      



:





return new DrawerBlock {
    Value = Environment.NewLine,
    Command = DrawerCommand.NewLine
};
      
      



:





return Block.NewLine();
      
      



1 ( (row, blockIndex) => { .. }). , . , / -  (row, blockIndex) => { .. } .





: 1 :





[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]
      
      



:





[   ][0,1][   ]
[1,0][   ][1,2]
[   ][2,1][   ]
      
      



(row, blockIndex) => { .. }.





: β€œ /” - , .. β€œ ” - . β€œ ” - .





.. , (. ), . .





. (β€œ ”, β€œ ”, β€œ ”, β€œ ”) ().





//  ""
DrawerBlock end(int row, int blockIndex) =>
    row == 3 ? Block.End() : null;

//  " "
DrawerBlock newLine(int row, int blockIndex) =>
    blockIndex == 3 ? Block.NewLine() : null;

//  "  "
DrawerBlock brick(int row, int blockIndex) => 
    Block.Continue($"[{row},{blockIndex}]");
      
      



:





public class BlockDrawer {
    readonly DrawerProcessor _DrawerProcessor;
    public BlockDrawer(DrawerProcessor drawerProcessor) {
        _DrawerProcessor = drawerProcessor 
            ?? throw new ArgumentNullException(nameof(drawerProcessor));
    }

    public void Draw(
        IReadOnlyCollection<Func<int, int, DrawerBlock>> blockDrawers, 
        Action<string, bool> onBlockDraw) {

        _DrawerProcessor.Draw(
                (row, blockIndex) => {
                    foreach (var bd in blockDrawers) {
                        var block = bd(row, blockIndex);
                        if (block != null)
                            return block;
                    }
                    return 
                        new DrawerBlock { Command = DrawerCommand.End };
                },
                onBlockDraw
            );
    }
}
      
      



:





//  :   
var blockDrawers = new Func<int, int, DrawerBlock>[] { 
    end,
    newLine,
    brick
};

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);

blockDrawer.Draw(
    blockDrawers,
    (blockStr, isEnd) => Console.Write(blockStr));
      
      



, 1 - .





:





static void Main(string[] args) {

    DrawerBlock end(int row, int blockIndex) => ...;
    DrawerBlock newLine(int row, int blockIndex) => ...;
    DrawerBlock brick(int row, int blockIndex) => ...;

    //   
    DrawerBlock brickEmpty(int row, int blockIndex) =>
        ((row + blockIndex) % 2 == 0) ? Block.Continue($"[   ]") : null;

    var blockDrawers = new Func<int, int, DrawerBlock>[] { 
        end,
        newLine,
        brickEmpty, //    brick
        brick
    };

    var drawer = new DrawerProcessor();
    var blockDrawer = new BlockDrawer(drawer);

    blockDrawer.Draw(
        blockDrawers,
        (blockStr, isEnd) => Console.Write(blockStr));
}


[   ][0,1][   ]
[1,0][   ][1,2]
[   ][2,1][   ]
  
//  2.  DrawerProcessor.
//       .
//    main -   ,
//         .
      
      



: β€œ ”. . . , . , - .





2 Main. Main. . .





public interface IContextDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
      
      



context, . , - context.RowCount:





class EndDrawer : IContextDrawerBlock<SampleDrawContext> {
    public int Priority => 10;
    public DrawerBlock Draw(int row, int blockIndex,
        SampleDrawContext context) 
      
        => row == context.RowCount ? Block.End() : null;
}
      
      



, :





public class ContextBlockDrawer<TDrawerContext> {
    readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> _BlockDrawers;
    readonly BlockDrawer _Drawer;

    public ContextBlockDrawer(
        BlockDrawer drawer, 
        IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {

        _Drawer = drawer ?? throw ...

        _BlockDrawers = blockDrawers?.Any() == true
            ? blockDrawers.OrderBy(bd => bd.Priority).ToArray()
            : throw ...
    }

    public void Draw(TDrawerContext drawerContext,
        Action<string, bool> onBlockDraw) {

        var drawers = _BlockDrawers.Select(bd => {
            DrawerBlock draw(int row, int blockIndex) => 
                bd.Draw(row, blockIndex, drawerContext);

            return (Func<int, int, DrawerBlock>)draw;
        })
        .ToArray();

        _Drawer.Draw(drawers, onBlockDraw);
    }
}
      
      



:





//  ContextBlockDrawer

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);


var blockDrawers = new IContextDrawerBlock<SampleDrawContext>[] {
    new EndDrawer(),
    new EndLineDrawer(),
    new BrickEmptyDrawer(),
    new BrickDrawer(),
};

var ctxBlockDrawer = new ContextBlockDrawer<SampleDrawContext>(
    blockDrawer, 
    blockDrawers);


//  ContextBlockDrawer

ctxBlockDrawer.Draw(
    new SampleDrawContext {
        RowCount = 3,
        BlockCount = 3
    },
    (blockStr, isEnd) => Console.Write(blockStr));

//  3.  ContextBlockDrawer.
//       .
//   .
//       ,
//      -    Priority.
      
      



: Priority, Priority . β€œ ”. .. ( ).





,

ContextBlockDrawer 3. ContextBlockDrawer () BlockDrawer . BlockDrawer, , () DrawerProcessor, .





:





ContextBlockDrawer -> ( )-> BlockDrawer -> -> DrawerProcessor.





β€œβ€.





3 ContextBlockDrawer β€œ ”. ( ) : β€œ ”:





- , ( - )





- , .





: , , β€œ ”:





//     
// (   )
var ctxBlockDrawer = new ContextBlockDrawer();
ctxBlockDrawer.BlockDrawer = blockDrawer;


//     
// (   )
public class ContextBlockDrawer<TDrawerContext> {
    ...
    public void Draw(TDrawerContext drawerContext, 
        Action<string, bool> onBlockDraw) {            
        ...
        var blockDrawer = ServiceLocator.Get<BlockDrawer>();
        ...
    }
}

//      
      
      



BlockDrawer (), ContextBlockDrawer BlockDrawer ( ):





public class ContextBlockDrawer<TDrawerContext> {
    readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>>  _BlockDrawers;
    readonly BlockDrawer _Drawer;

    public ContextBlockDrawer(
        IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {

        // 
        var drawer = new DrawerProcessor();
        _Drawer = new BlockDrawer(drawer);
        ...
    }
      
      



ContextBlockDrawer BlockDrawer : ContextBlockDrawer BlockDrawer, BlockDrawer. BlockDrawer( DrawerProcessor). .. , .





ASCII , - .





y x ContextBlockDrawer , :





public interface IContextDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
      
      



Draw row blockIndex. . y :





public interface IartesianDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(float x, float y, TDrawerContext context);
}
      
      



, :





class LineDrawer : IartesianDrawerBlock<artesianDrawerContext> {
    public int Priority => 40;

    public DrawerBlock Draw(float x, float y,
        artesianDrawerContext context) {

        var y1 = x; //   y=x
        
        //   y1    y
        // (c  )
        if (Math.Abs(y1 -y) <= context.Rounding)
            return Block.Continue("#");
            
        return null;
    }
}
      
      



IartesianDrawerBlock ContextBlockDrawer. , β€œDraw(int row, int blockIndex, TDrawerContext context)” β€œDrawerBlock Draw(float x, float y, TDrawerContext context)”:





public class artesianDrawerAdapter<TDrawerContext> : 
    IContextDrawerBlock<TDrawerContext>
    where TDrawerContext : IartesianDrawerAdapterContext {

    readonly IartesianDrawerBlock<TDrawerContext> _cartesianDrawer;
    public artesianDrawerAdapter(
    		IartesianDrawerBlock<TDrawerContext> cartesianDrawer) {

        _cartesianDrawer = cartesianDrawer ?? throw ...
    }
    
    public int Priority => _cartesianDrawer.Priority;

    public DrawerBlock Draw(int row, int blockIndex, TDrawerContext context) {

        float x = blockIndex / context.Scale + context.XMin;
        float y = context.YMax - row / context.Scale;
        return _cartesianDrawer.Draw(x, y, context);
    }
}

public interface IartesianDrawerAdapterContext {
    public float Scale { get; }
    public float XMin { get; }
    public float YMax { get; }
}
      
      



artesianDrawerAdapter - :





//  ctxBlockDrawer    

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);


var blockDrawers = new IartesianDrawerBlock<artesianDrawerContext>[] {
        new EndDrawer(),
        new EndLineDrawer(),
        new LineDrawer(),
        new EmptyDrawer()
    }
    .Select(dd => 
        //  
        new artesianDrawerAdapter<artesianDrawerContext>(dd))
    .ToArray();

var ctxBlockDrawer = new ContextBlockDrawer<artesianDrawerContext>(
    blockDrawer,
    blockDrawers);


//  ctxBlockDrawer

ctxBlockDrawer.Draw(new artesianDrawerContext {
    XMin = -2,
    XMax = 30,
    YMin = -2,
    YMax = 8,
    Scale = 5,
    Rounding = 0.1F
},
(blockStr, isEnd) => Console.Write(blockStr));
      
      



: IContextDrawerBlock IartesianDrawerBlock β€œβ€ - artesianDrawerAdapter.





:





// 

...
var ctxBlockDrawer = ...

var asciiDrawer = 
    new AsciiDrawer<artesianDrawerContext>(ctxBlockDrawer);


// 

asciiDrawer
    //    
    .OnBlockDraw((blockStr, isEnd) => Console.Write(blockStr))
    .Draw(new artesianDrawerContext {
        XMin = -2,
        XMax = 30,
        ...
    });

//  4.    AsciiDrawer.
      
      



AsciiDrawer:





public class AsciiDrawer<TDrawerContext> {
    readonly ContextBlockDrawer<TDrawerContext> _ContextBlockDrawer;
    readonly Action<string, bool> _onBlockDraw;
    public AsciiDrawer(
        ContextBlockDrawer<TDrawerContext> contextBlockDrawer, 
        Action<string, bool> onBlockDraw = null) {

        _ContextBlockDrawer = contextBlockDrawer ?? throw ...
        _onBlockDraw = onBlockDraw;
    }

    public AsciiDrawer<TDrawerContext> OnBlockDraw(
        Action<string, bool> onBlockDraw) {

        //   
        //  this (return this)   
        return new AsciiDrawer<TDrawerContext>(
            _ContextBlockDrawer, 
            onBlockDraw);
    }

    public void Draw(TDrawerContext context) {
        if (_onBlockDraw == null)
                throw new InvalidOperationException("Use .OnBlockDraw to set up draw output");

        _ContextBlockDrawer.Draw(context, _onBlockDraw);
    }
}
      
      



: AsciiDrawer β€œβ€ - , . OnBlockDraw ( this). β€œβ€ .





SingleInstance

4 , β€œβ€, IoC . AsciiDrawer.





Objek ASCII pelukis tidak menyimpan status, mereka juga "tidak dapat diubah", yang berarti Anda dapat menggunakan instance yang sama dengan aman di tempat yang berbeda. Menyertakan objek kami dapat didaftarkan di kontainer IoC sebagai SingleInstance.





Hasilnya, dalam demo Blazor WebAssembly klik tombol Run, kode berikut:





var res = new StringBuilder();

AsciiDrw
    .OnBlockDraw((blockStr, isEnd) => {
        res.Append(blockStr);
        if (isEnd)
            //  UI
            Res = res.ToString();
    })
    .Draw(new FuncsDrawerContext {

        //  
        Rounding = Rounding,
        Scale = Scale,
        XMin = Xmin,
        XMax = Xmax,
        YMin = Ymin,
        YMax = Ymax,

        //   y  x
        Functions = funcs
    });
      
      



Demo menggunakan blok berikut:





new EndDrawer(),
new EndLineDrawer(),
new FuncsDrawer(), //     
new XAxisDrawer(), //   X
new YAxisDrawer(), //   Y
new EmptyDrawer()
      
      



Anda juga bisa memikirkan:





  • blok yang mewarnai area di bawah grafik,





  • blok yang menampilkan skala pada sumbu,





  • blok yang menandai titik potong grafik.





Kesimpulan

Seperti yang Anda lihat, bahkan masalah sekolah pun bisa sangat membingungkan - yang utama adalah mengetahui prinsip dan polanya.








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