Aplikasi SwiftUI di AppStore - kesulitan pengembangan

SwiftUI adalah teknologi muda dan belum dieksplorasi sepenuhnya. Di satu sisi, ada banyak ruang untuk kreativitas dan eksplorasi, dan di sisi lain, ketidakpastian, ketidakstabilan, dan masalah.





Apakah semudah menulis di SwiftUI seperti yang ditunjukkan di WWDC? Saya akan memberi tahu Anda tentang kesulitan yang saya temui secara pribadi saat menulis aplikasi saya sendiri. Itu seluruhnya ditulis dalam SwiftUI dan tersedia di App Store .





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View

, . MVI, . MVI MVI SwiftUI –





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@ObservedObject @StateObject

MVI , , Intent. View Intent .





struct ContentView: View {

    @ObservedObject var intent: ContentIntent

    var body: some View {
        Text("Hello, world!")
    }
}
      
      



@ObservableObject , , View, , , , UI .





.





View SwiftUI — View, , init . , View , View, , .





, View .





// MARK: - Screen ContentView
struct ContentView: View {

    @State var isNextScreenVisible = false
    @State var seconds = "0"

    var body: some View {
        NavigationView {
            VStack(spacing: 16) {
                Text("Seconds: \(seconds)")
                NavigationLink("Next screen", destination: NextView(), isActive: $isNextScreenVisible)
            }
        }.onAppear {
            Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
                self.seconds = String(Int(Date().timeIntervalSince1970) % 60)
            }
        }
    }
}

// MARK: - Scren NextView
struct NextView: View {

    @ObservedObject var intent: NextIntent

    init() {
        intent = ContentIntent()

        print("init NextView")
    }

    var body: some View {
        Text("Hello Weold!")
    }

      
      



NextView, . :





init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
init NextView
      
      







init, View , ( Intent), , . , . . .





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View , ( MVI Intent Model, MVVM ViewModel).





, Intent , @StateObject; Intent, Intent . @StateObject Singleton, .





, Intent , @StateObject, init Intent .









@StateObject iOS 14.





@ObservedObject, Singleton?

, .





struct ContentView: View {

    @ObservedObject var intent: ContentInten

    init() {
        self.intent = ContentInten.shared
        let model = ContentModel()
        self.intent.update(model: model)
    }
    
    var body: some View {
        Text("Hello, world!")
    }

      
      



, :





  1. Intent ( , , . .)





  2. Singleton  





  3. , Singleton . 





SwiftUI iOS 14 , , iOS 14 SwiftUI.





@StateObject init View

. Intent View. , , , .





struct ContentView: View {

    @StateObject var intent: ContentInten

    var body: some View {
        Text("Hello, world!")
    }

    static func build() -> some View {
        let model = ContentModel()
        let intent = ContentInten(model: model)
        return ContentView(intent: intent)
    }

      
      







, iOS 13.





onAppear onDisappear

, View , , View . , onAppear onDisappear , . . . 









struct ContentView: View {

    @State var isVisibleHomeScreen = false

    var body: some View {
        NavigationView {
            VStack {
                Text("Hello, world!")

                NavigationLink(destination: Text("Screen Home"),
                               isActive: $isVisibleHomeScreen,
                               label: { Text("Open screen") })
            }.onAppear {
                print("onAppear was called")
            }.onDisappear {
                print("onDisappear was called")
            }
        }
    }

      
      



NavigationView . :





onDisappear was called
onAppear was called
      
      







, NavigationView , , . onAppear onDisappear . - .





SwiftUI? , , UIKit . , SwiftUI. , , , . , , WWDC. , "some View". 





, , MVI. , , , , .





Router
//  ContentRouter.swift
//
//  Copyright © 2020 Vyacheslav Ansimov. All rights reserved.
//
import SwiftUI
import Combine

// MARK: - Realization
struct ContentRouter: View {

    enum ScreenType {
        case sheetScreen(value: String)
        case navigationScreen(value: String)
        case exit
    }

    private class ScreenTypeHolder: ObservableObject {
        @Published var type: ScreenType?
    }

    // API
    let screen: PassthroughSubject<ScreenType, Never>

    // private
    @Environment(\.presentationMode) private var presentationMode
    @StateObject private var screenType = ScreenTypeHolder()

    // Life cycle
    var body: some View {
        displayView().onReceive(screen) { self.screenType.type = $0 }
    }

    private func displayView() -> some View {
        let isVisible = Binding<Bool>(get: { screenType.type != nil },
                                      set: { if !$0 { screenType.type = nil } })
        // Screens
        switch screenType.type {
        case .sheetScreen(let value):
            return AnyView(
                Spacer().sheet(isPresented: isVisible) {
                    Text(value)
                }
            )

        case .navigationScreen(let value):
            return AnyView (
                NavigationLink("", destination: Text(value), isActive: isVisible)
            )

        case .exit:
            presentationMode.wrappedValue.dismiss()
            return AnyView(EmptyView())

        case .none:
            return AnyView(EmptyView())
        }
    }
}

// MARK: - Example
struct ContentRouter_Previews: PreviewProvider {
    static let routeSubject = PassthroughSubject<ContentRouter.ScreenType, Never>()

    static var previews: some View {
        NavigationView {
            VStack {
                Button(action: {
                    self.routeSubject.send(.sheetScreen(value: "Hello World!"))
                }, label: { Text("Display Sheet Screen") })

                Button(action: {
                    self.routeSubject.send(.navigationScreen(value: "Hello World!"))
                }, label: { Text("Display NavigationLink Screen") })
            }
            .overlay(ContentRouter(screen: routeSubject))
        }
    }
}
      
      







Property wrapper (State, Binding, ObservedObject .) SwiftUI UI.





. , ObservableObject View





// MARK: Model
class ContentModel: ObservableObject {
    @Publised var title = "Hello World!"
}

// MARK: View
struct ContentView: View {

    @ObservedObject var model:  ContentModel

    var body: some View {
        Text(model.title)
    }
}
      
      



, ? .





Intent. , View.





// MARK: View
struct ContentView: View {

  @StateObject var intent:  ContentIntent

  var body: some View {
      Text(intent.model .title).onAppear {
          self.intent.onAppear()
      }
  }
}

// MARK: Intent
class ContentIntent {

  let model:  ContentModel

  ... 

  func onAppear() {
    model.title = "Hello World!"
  }
}

// MARK: Model
class ContentModel: ObservableObject {
  @Published var title = "Loaded"
}
      
      



, UI Text "Loaded", .





let model: ContentModel
      
      



 





@Published var model: ContentModel
      
      



. ObservableObject Model Intent , - , View. 





, View Model - , Intent . , Intent ObservableObject. 





import Combine

class ContentIntent: ObservableObject {

    let model: ContentModel
    private var cancellable: Set<AnyCancellable> = []

    init(model: ContentModel) {
        self.model = model
        cancellable.insert(model.objectWillChange.sink { [weak self] in
           self?.objectWillChange.send()
        })
    }

    ...
}
      
      



Model - , objectWillChange, Intent , Model . Intent objectWillChange.send(), View .





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. UI  View, .





UI

, UIKit, SwiftUI. SwiftUI . . , , .





UI :





  • UISearchBar SwiftUI , , .





  • UIPageControll. SwiftUI - TabBar, , UIPageControll.





  • PikerView: , . , PikerView. , , .





  • TextEditor: background, . 









! . . , , . , Apple . 





SwiftUI?





Tentu saja tidak. Akan ada masalah dengan implementasi desain, akan ada kesulitan arsitektural. Karena teknologinya yang baru, akan ada banyak penelitian dan masalah yang harus ditangani. Di sisi lain, kecepatan pengembangan UI di SwiftUI beberapa kali lebih tinggi daripada UIKit, dan ada banyak peluang untuk bekerja dengan animasi - SwiftUI memiliki animasi yang sangat indah dan sangat mudah untuk membuatnya. 





Anda dapat menerjemahkan sebagian ke dalam layar sederhana SwiftUI, layar kategori Selamat Datang, atau layar informasi. Di sini SwiftUI bekerja dengan baik, masalahnya minimal, dan secara visual dengan animasi terlihat lebih baik daripada UIKit.





Saya juga merekomendasikan mencobanya pada proyek pribadi Anda, tidak terlalu besar dan rumit, di mana tidak ada persyaratan desain yang ketat. 








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